Coding Adventures
for 5-11 year-olds
Whether it's programming a robot to go to the Moon, do some eco-friendly shopping, make a healthy lunch or even help the Three Bears make porridge that's 'just right', we've got a coding adventure that 5-11 year-olds will love!
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Our exciting, interactive adventures include a 25-30 minute show with interactive age-specific follow-up activities to embed the learning and reinforce the key terms. We can deliver the shows live in-person, live online or as a fully remote streamed show, and you can choose unplugged or digital options for the follow-up activities so they're accessible for everyone.
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You can find out more about each of our coding adventures by clicking the links above, or scroll down for some summaries. And if you'd like more information take a look at our ​'What is a coding adventure?' page.

MOON LANDING CODING ADVENTURE
For 5-9 year-olds
Programming a robot to get to the moon - can we do it?
AL the Robot (AL short for Algorithm) needs some step by step instructions to get on to her command module and get to the moon. Who can help?
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This workshop is designed to appeal to 5-9 year-olds and helps children understand some of the details of how the first person landed on the moon, whilst using many of the computing curriculum key terms.
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But the ultimate question is - can we debug our algorithm to get AL on the rocket successfully and land her on the moon?
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Our 30-minute moon landing assembly or film can be used to engage a large or small audience.
The learning can then be embedded with follow-on activities which can be run in smaller
class-sized groups.

ECO CODING ADVENTURE
For 5-9 year-olds
Discover how computing can help save the planet!
This remotely deliverable waste reduction-focused show gives the students the chance to combine their concerns for the environment with problem solving using computing.​
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The show allows us to use the idea of reducing packaging to encourage the children to think about how to write algorithms of their own. They use these to program AL the Robot to reduce the amount of waste in the shopping basket. Maybe they can even use it to program their parents!
As with our other coding events, the 30-minute show is then followed by a variety of age-specific activities designed to embed the learning and help the children understand coding concepts in an engaging and tangible way.

THREE BEARS PANTO CODING ADVENTURE
For 5-9 year-olds
We're going to write a program to make porridge - but will it be too hot, too cold, or just right?
The Three Bears need our help make Baby Bear's porridge so Goldilocks invites AL the Robot to come and help. Things go wrong to begin with, but after some debugging, it all turns out well in the end!
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This workshop for 5-9 year-olds uses the children's knowledge of a traditional tale to couch the coding curriculum terms in a familiar environment. Great fun is had by all getting the porridge ready, but will it be done before the bears are back from their usual morning walk?

HEALTHY
LUNCH-BOT CODING ADVENTURE
For 5-11 year-olds
Can we design a healthy lunch-bot lunch maker before our time runs out?
In the context of healthy eating, children learn how to write algorithms and debug them to get the results they were hoping for.
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Our fun workshops capture their imaginations with our coding pantomime embedded with key words from the computing curriculum, and kinaesthetic, hands-on learning.
The children also learn about what makes a healthy lunch - but will the lunches be ready in time?
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The 30-minute adaptable show is then followed by activities designed for different levels and age groups to help embed the learning and kick-start the computing curriculum.​​